Ubisoft
Published
30/12/2019
Location
Category
Job Type
Work Hours
9-17
Street Address
Plaça d'Ausiàs March, 1, Sant Cugat del Vallès

Description

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. With 17 000 employees, Ubisoft is present in 31 countries and has sales in 55 countries around the globe in a human and innovative spirit. It is committed to delivering high quality, cutting-edge video game titles to consumers as Assassin's Creed®, FarCry®, Watch Dogs® or Just Dance®.
In order to continue delivering highly qualitative and innovative game plays we are looking for Graduates in Gameplay Programming.
The Ubisoft Graduate Program is a two-year international program for fresh Graduates who expect a career accelerator into the games industry. Over two years, Graduates will have the opportunity to work in two different studios in different countries. They will benefit from an individual development plan and follow-up in order to develop their skills in gameplay programming.

As part of the Ubisoft Graduate Program, you will benefit from a full-time working contract in your home studio the first year and with a studio abroad for the second year.
Application period: January 1st, 2020 - February 28th, 2020

Responsibilities

The Gameplay Programmer is responsible for the interactivity of the game. He/She turns game design rules and gameplay elements (features, animation, sound…) into playable sequences. He/She collaborates closely with designers, artists, animators and other game development team members. His/Her objective is to offer players a comfortable, immersive & fun game experience.

As a member of a game development team, the gameplay programmer is involved in a variety of missions such as:

Participate in the architecture, conception and implementation of gameplay code based on design intentions, and implement game controls focusing on quality
Optimize and debug gameplay code to ensure that gameplay is fluid
Suggest and participate in the conception of prototypes with the design team
Analyze and propose innovative tools and techniques to achieve the best quality, based on the functionalities of the engine
Participate in the development of features that will make the game come to life

Qualifications

You have good C++ programming skills and capacity to write readable and modular code
You have a good knowledge of object-oriented development and technical knowledge of the software development process for prototyping, developing, optimizing and debugging.

Experience Requirements

At least 1 year of experience (excluding internships and apprenticeships)

Education Requirements

You have already graduated or will be graduating in 2020 from a Bachelor or Master’s degree in Engineering, Computer Science or equivalent.

Skills

As we are an international company, you are fluent in English and geographically mobile
Your passion and knowledge of video games will make a difference
You have the ability to work well both autonomously and within a multicultural and cross-disciplinary team
You have a strong interest in games system and mechanics
You are curious about technical knowledge in physics, mathematics, animation & arts
Your excellent analytical and problem-solving skills will help you deploy effective solutions to complex problems
You understand and care about player needs

Only registered members can apply for jobs.

Related Jobs

Splunk Engineer   Herndon, VA new
14/11/2020
04/06/2020
Software Engineer Intern   Santa Clara, CA
29/02/2020
Wireless Solution Architect IV   Richardson, TX
11/02/2020
11/02/2020
Share This