Intel Corporation
Job Type
Work Hours


Have you ever wondered how the world's most complex and exciting technology is brought to life? Do you want to be part of the team that drives the Computing revolution? Join us! Intel Gdansk team is expanding its software engineering team in the field of GPGPU.
We are looking for an engineer to join the Software Engineering organization within the Visual Technologies Team (VTT).
In this role, you will work on the newest technologies associated with Intel Graphics. You will be able to demonstrate the ability to effectively work with cross-geo teams of software development and validation engineers, graphics architects, performance analysts, and other support teams to create and innovate cutting edge graphics features. You will have an opportunity to make an impact on future hardware design and software improvements by defining innovative features or validation strategies to deliver the best in class products and improve overall user experience.

Inside this Business Group

Intel Architecture, Graphics, and Software (IAGS) bring Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level—not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.


- Gaining and continuously extending in-depth knowledge of Intel graphics architecture and features as well as demonstrating it in day-to-day activities
- Using a structured approach in designing, developing and testing graphics system-level software and/or tools
- Working with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in software drivers and applications, implementing software performance improvements, and recommending future hardware & software improvements
- Ensuring our hardware and software will function and perform as expected
- Root-causing and resolving issues


Must have:
Graduated in Computer Science, Computer Engineering or equivalent
Practical knowledge of C/C++ and scripting languages

Nice to have:
In-depth knowledge of GPGPU/3D pipeline and API standards: OpenCL*, Direct3D*, Vulkan*, OpenGL/ES*, etc.
Compilers knowledge - internals, optimizations, current trends
Experience in hardware simulation, emulation or virtualization technologies
Experience in performance analysis and optimizations development
Knowledge of low-level programming languages and hardware programming aspects
Technical understanding of operating systems internals

Education Requirements

Graduated in Computer Science, Computer Engineering or equivalent


Good verbal and written communication skills in English
Ability to solve technical issues
Desire and ability to quickly learn and gain new knowledge

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